Posts Tagged ‘ creativity

outlets

i’ve never felt that i needed an audience. used to consider myself shy. hated playing little league as it was just you in front of all those people watching. wrestling was even worse. imagine that i’m not anywhere near alone with this either.

why is it then the deeper you delve into creative work that it tends to find a public venue or need to find a way out beyond yourself. i’m not actively putting out stuff 24/7. do a ton of image taking + more just for me. but curiously enough, heading into nyc last week my iphone completely died. a problem on it’s own though not really a big deal as i have it backed up weekly + sync with mobile me.

what did chap me – the pictures. nothing ground breaking but oh the moments, gone for good. such a pisser + there’s no way around it. not even an early am visit to the flagship 5th ave store could salvage a few mbs of imagery. recent hipstamatic advances – done. sfo + lax – toast. fam on the beach – finito.

i knew this going into it + yet i can’t seem to let it go. i want those images back. those pixels are mine. they need to be (1) saved + (2) shared. why such a strong desire to go public? why the need to take these pictures in the first place?

now that we have access to cameras on our person nearly 24/7 it’s altered the landscape of what we can + are willing to do. i can’t believe how wholly i’ve been sucked in…. or conversely found a ripe outlet.

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one sheet of paper?

with only one piece of white paper, how do you introduce yourself + abilities to the world?

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this is intense

i hear about persistence as a key to success now more then ever. in fact, just got a newsletter talking about it again this am. + while i’m a believer in that i’ve always felt there’s more to it.

my accordion teacher back in the day used to say that the “practice makes perfect” maxim is a bunch of bullshit. it should really be “perfect practice makes perfect”. her philosophy, which i’ve so readily adapted, is that you can’t just put your head down + expect repeat motions to get you ahead. there has to be conscious fuego behind it. it’s not just a persistence that pushes work forward but that combined with a form of what i’m realizing is intensity.

look around – you see it everywhere in success.

crazed people pursuing projects with wild abandon without fear of the consequences. it’s not a loud spraying of personal attributes or greatness but rather an eternal burning, a ceaseless drive.

persistence on it’s own is fine. it does move things along. i’m just not so sure that that direction is forward.

this kid cudi tune, pursuit of happiness, from lissie does it for me lately. (check out the bassist double dutying the drums.)

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premiere :: the escape

happy to premiere my new movie, the escape, here.

was a fantastic project made that much better by the people + location. great to team up with andre, editor of the wildly popular reverie, as well as our tunesmith in nyc, dominic, with his tight original score. appreciate all the hard work by rich our main man + thanks to jodi + those who didn’t make the final cut. next time i promise. + thanks to jeff at gravityshots for his acrobatics (still want that creek shot).

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latest favorites

things have been ramping up lately as multiple projects are coming together at precisely the same time. which to be honest is not a bad way to live – i tend to thrive in the absolutely crazy stuff. summer’s finally arriving + our move to oregon full time will be wrapping up this month as will a brand spanking new hk website. in conjunction, have had numerous shoots lately (both still + video) + a plethora of to do’s + prep – pdn’s photo annual nyc rooftop party anyone?

the up tempo life will either make or break you in terms of focus + efficiency. here’s a few of my latest favs for streamlining everything i do in a day as well as a few for putting smiles on my face afterward.

creativestoryboard composer iphone app by cinemek – put together a whole scene the other day walking to the toyota dealer + was able to share with production help. fantastic.

videozoom’s h4n for solid sound in conjunction with movie slate.

workflow – import to fcp made easy(ier)… post haste

businesssquare. now we can all take payments anytime anywhere. bonus = we don’t have to face the credit card companies + their army of bloated fees. can’t wait to get mine.

webno, thank you.

photowhy not get it now. polaroid started it + though the game’s shifted a bit there are still plenty of options including the poladroid app for you desktop system.

music – the latest from bonobo, black sands, is worth sitting down with in a plush leather chair, a stiff drink + killer set of headphones. bar that, just put it on + soak it up.

radio – if you have time, this american life had a fun film related piece this last weekend titled “home movies“.

Home movies are often all the same

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making things

don’t let the form + design of what exists today shape you’re future. i’ve custom designed everything from bags to gizmod’s in the past + have no intention of stopping now. after a series of flights lately i came up with a concrete concept for a fantastic new bag.

however, knowing that the complete design manufacture process is well beyond me i approached my friend matt in bend, oregon to set me straight. matt’s a creative industrial designer who’s actually developing a complete set of camera bags for a client as i type this (more on that soon).

his response to my request was so well thought out + insightful I thought i’d share it (with his permission of course). though i’m not thinking of a production mass market run at this time he brings up too many good points to pass up that relate to any branding/product work that you do. (+ just so you know i’m already moving on the automated taffy puller…)

Heath

Yes, we do do one off designs when presented with a good product. The process question is more of a book than a response. It is a tough road, however if you are interested I can guide you through. We have a monthly column in a local publication (http://www.cascadebusnews.com/index.php?m=2&s=78&id=942) that covers this process. Here are some of the high points… To keep it simple:

1) If you are worried about protecting your idea(or someone stealing it), start using NDA’s (non disclosure agreements) with anyone out of your close friends and family.

2) You want to do some market. The internet works wonders in this area. Start with simple google searches for products similar. This should take no more than a few hours. If you still have something you want to pursue, analyze (provided there was some unearthed competitors) competitors and tailor your product to capitalize on weaknesses of other products and strengths of yours. Note; sometimes competition doesn’t actually look like competition. If you had a revolutionary idea for a digital day planner (being silly of course), you could go out and see that your idea was far superior to anything on the market, however you may ignore the smart phone technology. Another example, the competition in a premixed canned bloody Mary is not other premixed canned bloody Mary’s, its beer, zima, wine, mixed drinks etc… The point is: avoid tunnel vision. Further your competition may not exist yet. If you were coming up with a new baby bottle that dwarfed all other baby bottles, there is a strong chance that P&G may see your design, and make their own version.

3) You know your competition, now you want to know what their IP encompasses. In google, under the more tab there is a patent search filter. Click on this and search for competing patents. This can be tricky as the search terms are very important. You have to find the right combination of phrases that will get you staring at that one patent that hampers your progress. You can certainly have someone do this for you, but since you are a clever guy, I am sure you can handle it. 99% of the patents won’t need a second glance. The other 1% can usually be worked around.

4) Next analyze your market. Who is buying your new home automated taffy puller. What are the demographics. How will you market your device etc… Out of this should come a plan for how you will attack your market, what channels are there to get your product to those buyers, and what price will they pay for the product.

Note: this is a lot of words for a process that in many cases may take a lot of time and research, however it may be a very simple process as well. This usually happens when a person with a product has intrinsic knowledge of the problem and industry.

5) You’ve done your homework. You know how, and you know what price people will pay. These previous steps all led up to giving your product designer the right information. You should now sit down with someone like myself and go though your product in detail. A good product developer should be able to digest all this information and by the end of the conversation have the product 90% thought out and designed in their head. For instance one of the key pieces of information is selling price and how many you expect sell. This determines manufacturing methods, what continent it will need to be produced on, limitations on design based on production methods, nifty additions to the product that may improve functionality. Additionally they should be able to tell you roughly how much money you (Heath) will have to fork out to make molds, samples, and production runs. If there are many parts going together to make one big assembly they will tell you how to produce the tools needed for this assembly.

6) If you are not scarred yet then the critical moment comes. Now you actually have to pull the trigger, or go back to drinking beer and swimming in your pool. All previous steps were at little or no cost to you. Once you bring in the designer your costs add up. And the process is not as easy as we make it sound. Often it can take a year or more of iterations to get the product ready. The process can cost as little as a few hundred dollars all the way up to 10-30k.

7) After the design is done it is time to source your product. The suppliers will make molds prototypes etc… and start sending you parts within a few months. At this point it is time to fine tune your product and get it just right.

8) If the product has some important features or applications you will want to test the pants off it. Often it will require some special equipment to do this testing.

9) Once through these hurdles you are ready to order a production run of parts and initiate your sales and marketing plan.

if this is not your cup of tea for the time being, then check out this fine design in a travel bag from speck products. + while you’re waiting for your flight why not reread your canon 5D II manual again.

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super 8 sneak peak

super 8 indeed – it’s been my favorite thing out there for months now + heightened even more so with my recent acquisition of the very canon camera my dad used when i was a kid. straight outta the 70′s. still had film in it + the batteries worked for a few minutes.

in conjunction with the pending new release (enough templates already) of my super custom site here’s a bit of rachel’s road trip in super 8 with hd by a canon mark II + a sony EX3.

rachel’s roadtrip from heath korvola on Vimeo.

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personal projects

you gotta have ‘em.

i’ve mentioned broken here before (out soon) but that’s the tip of the iceberg. you need things like this as an outlet – to purge the bad ideas + finesse the good ones. to keep yourself motivated. to experiment, to learn, to fail. ideally, if you’re taking it all in now or do so at some point down the road, there’ll be a lesson or two that can be extrapolated from the mess.

personally, i’ve never stopped personal projects + the busier i get the more ideas i have. i’m also bombarded with ideas in new environments (hence the upcoming move) + when my mind drifts while running (how come biking doesn’t work this way?).

on deck, in the coming months you’ll see more from me on pdx, pop culture + one of the biggest mysteries still out there today. the beauty these days, in terms of technology, is that your medium of expression is rarely limited. that dslr now does video, you have audio that can be included, there’s hybrid or moving stills, stop motion + so much more it’s ridiculous.

here’s more from ji lee via the 99%.

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vertical video

with the release of the jesus pad this past weekend there’s no doubt that many aspects of visual media + the publishing industry will change. one part of that in particular that i’m interested in is the concept of vertical video. it seems almost non existent today + yet i hear predictions that it’s on the way in a large scale + i’d have to agree.

coming from a photography background one of the very first things i did with my 5D II was shoot vertical video. not because i knew at all what i was doing but purely from a visual standpoint as i was used to seeing that way. in that vein, i’m interested in seeing what the online editions of your fav mags adopt – seems to me that there’s a place for vertical video to fit within the print columns that dominate our publishing industry. i’m already concepting a project for later this year that will be anchored in the vertical format. in the time being, let’s see if this blows up or not.

here’s a dated test sequence of animated stills that gives a small taste of vertical, though in this case it’s running splitscreen. definitely a fan of this as it makes vertical stills or footage that much more versatile as the clip could run as stand alone vertical embedded in an online mag column but could pop out to standard 4:3 or 16:9 once open in it’s own page.

20080430_roadtest from heath korvola on Vimeo.

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good, better, best

this is good.

this is better.

this is one of the best.

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